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colossal_cave_adventure [2018/03/21 08:03] (current)
jenni created
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 +~~NOTOC~~
 +{| class="​wikitable"​ style="​float:​right;​ auto; margin-right:​ 0px; border-style:​ solid; border-width:​ 2px" "​text-align:​center"​ width="​300" ​
 +| colspan="​2"​ style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center;"​ | Colossal Cave Adventure
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; width: 85px;" | Also known as
 +| style="​border-style:​ solid; border-width:​ 1px;" | Adventure, ADVENT
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px;" | Designer
 +| style="​border-style:​ solid; border-width:​ 1px;" | [[Will Crowther]], [[Don Woods]]
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px;" | Publisher
 +| style="​border-style:​ solid; border-width:​ 1px;" | [[Will Crowther]], [[Don Woods]]
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px;" | Release date
 +| style="​border-style:​ solid; border-width:​ 1px;" | 1976 (Crowther) \\ 1977 (Crowther/​Woods)
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px;" | Added to museum
 +| style="​border-style:​ solid; border-width:​ 1px;" | [[z-machine]]:​ September 4, 2009
 +|}
 +'''​Colossal Cave Adventure'''​ was the adventure game that gave the genre its name. It was also known as '''​Adventure'''​ or '''​ADVENT'''​ due to the 6 character limit of computers at the time. It was a complete text adventure with no graphics, since the [[PDP-1]] computer it was originally written for had no graphic output. ​
  
 +It was developed between 1975 and 1976 by [[Will Crowther]], and shared over the ARPANET (the precursor to the internet). In 1976, Don Woods found it and expanded it with Will Crowther'​s permission, completing his version in 1977. The Don Woods version became quite popular, spreading over the ARPANET and inspiring many others to create their own games in a similar style.
 +
 +==Gameplay==
 +The game had the elements that would become a staple of the adventure genre, such as story based gameplay, puzzles, and inventory. It had a point-based system, where you're awarded an amount of points out of a possible total, based on whether you accomplished certain tasks in the game. 
 +
 +==Inspiration==
 +There were text based games were released before it, such as [[Hunt the Wumpus]], which was created in 1973.  Hunt the Wumpus was known for its bats which would transport the player to another room, which also appear in Colossal Cave Adventure. ​ However, Colossal Cave Adventure is considered the first adventure game, as it was the first game to have an inventory and puzzles, which have remained a staple in most western adventure games.
 +
 +The cave in Colossal Cave Adventure is based on Bedquilt Cave, a cave within the Mammoth Cave system in Kentucky, that connects to Colossal Cave. In 1972, Will Crowther'​s wife Patricia was part of the team that found the link that connected Flint Ridge caves to the Mammoth Cave. The Bedquilt cave was Will's favorite part of the Mammoth cave system, so he decided to make a game based around it from a map he had made, in the hopes that it would be a game that his daughters would enjoy. As he was a fan of Dungeons and Dragons, he decided to combine elements of fantasy role-playing into the game as well. In the game, you search for treasure while navigating the maze-like caverns and avoiding or fighting the creatures.
 +
 +==Legacy==
 +The version by Don Woods spread all over the APRANET, inspiring many others, such as [[Sierra]], [[Infocom]],​ and [[Adventure International]].
 +
 +The point system would be used in the games by the companies that were formed in which the founders were inspired by the game. Sierra, in particular, continued the point system well into the graphical point-and-click era of adventure gaming.

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