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fuji_television [2018/12/06 21:59] (current)
jenni created
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 +{| class="​wikitable"​ style="​float:​right;​ auto; margin-right:​ 0px; border-style:​ solid; border-width:​ 2px" "​text-align:​center"​ width="​300" ​
 +| colspan="​2"​ style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center;"​ | [[File:​fuji-tv-logo.png|200px]]
 +| colspan="​2"​ style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center;"​ | Fuji Television Network
 +| style="​border-style:​ solid; border-width:​ 1px;" width="​10%"​ | Founded
 +| style="​border-style:​ solid; border-width:​ 1px;" | November 18, 1957
 +| style="​border-style:​ solid; border-width:​ 1px;" | Founders
 +| style="​border-style:​ solid; border-width:​ 1px;" | [[Nobutaka Shikanai]], [[Shigeo Mizuno]]
 +| style="​border-style:​ solid; border-width:​ 1px;" | Location
 +| style="​border-style:​ solid; border-width:​ 1px;" | Tokyo, Japan
 +'''​Fuji Television Network'''​ (株式会社フジテレビジョン Kabushiki Gaisha Fuji Terebijon) is a television network that was incorporated by radio station presidents [[Nobutaka Shikanai]], of Nippon Broadcasting System and [[Shigeo Mizuno]], of Nippon Cultural Broadcasting on November 18, 1957. 
 +In 1967, the media conglomerate,​ '''​Fujisankei Communications Group''',​ was formed as result of an agreement between the radio stations [[Nippon Broadcasting System]] and Nippon Cultural Broadcasting,​ the television broadcaster Fuji Television, and the newspaper Sankei Shimbun.
 +==Cooperation with Nintendo== ​
 +In 1987, Fuji Television created a special event titled “Dream Factory '​87”. Fujisankei Communications Group, the company that owns Fuji Television, previously worked with [[Nintendo]] in 1986 to create ''​[[All Night Nippon Super Mario Bros.]]'',​ a version of Super Mario Bros. that contained celebrities,​ logos, and other objects related to the "All Night Nippon"​ radio program. Fuji Television commissioned Nintendo to create a game based on characters from their “Dream Factory '87” event.
 +[[Kensuke Tanabe]] and the team at [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]] already had a [[Mario]] platforming prototype. The prototype originally had vertical scrolling gameplay and emphasized throwing blocks. [[Shigeru Miyamoto]] suggested using horizontal scrolling gameplay. When the prototype was expanded into a full game it contained elements from the [[Super Mario series|Mario series]], such as the POW block from ''​[[Mario Bros.]]''​ and the Starman from ''​[[Super Mario Bros.]]''​
 +However, the game that was developed from the prototype, ''​[[Dream Factory Doki Doki Panic|Dream Factory: Doki Doki Panic]]'',​ contained characters from “Dream Factory '87. The story revolved around a storybook. Twins Poki and Piki were fighting over the last page of the book, and the evil Mamu pulled them into the book. Their family had to venture into the storybook themselves to save them. The brother, Imajin, was average in all areas. Mama could jump high and float for a bit. Lina, Imajin'​s girlfriend, could hover, but she lacked speed and strength. Papa was the strongest and fastest, but he couldn'​t jump very high.
 +In 1988, Nintendo decided not to bring ''​[[Super Mario Bros. The Lost Levels|Super Mario Bros. 2]]''​ to North America, as they felt that it was too similar to ''​Super Mario Bros''​. and would be too hard for North American gamers. Instead, Nintendo of America localized ''​Doki Doki Panic''​ so that it would be a Super Mario game. This game was released in 1988 in North America, Europe, and Australia as ''​[[Super Mario Bros. 2]]''​. It was localized in Japan as ''​Super Mario USA''​ in 1992. Then, when the original ''​Super Mario Bros. 2''​ was released outside of Japan in 1993, it was subtitled ''​The Lost Levels''​ to differentiate it from the game released outside of Japan as ''​Super Mario Bros. 2''​.

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