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nintendo_arcade_games [2017/12/14 06:01] (current)
jenni created
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 +'''​Nintendo arcade games'''​ began to be developed shortly after the [[Nintendo Research & Development 1|Nintendo Research & Development]] was founded in 1970. 
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 +==Early arcade game development==
 +In 1970, the Nintendo Research & Development division of Nintendo was formed to develop the ''​[[Beam Gun SP]]''​ series of toys, utilizing a [[light gun]] designed by [[Masayuki Uemura]], in which the light gun fired at physical targets. ​ Then, in 1971, Nintendo president [[Hiroshi Yamauchi]] wanted to expand their lightgun toys into a shooting range simulation. He asked [[Gunpei Yokoi]], who had created several successful toys for Nintendo, to create a simulation based on clay pigeon shooting.
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 +Hiroshi Yamauchi intended for these shooting range simulations to be installed in vacant bowling alleys. After Americans brought bowling to Japan after they continued to live there after World War II, bowling became a popular Japanese pastime. ​ The Japanese bowling fad was short-lived however, as by the 1970s, many bowling alleys were sitting abandoned. Nintendo purchased several of these bowling alleys with the intention to convert them into electronic shooting ranges. Gunpei Yokoi and Masayuki Uemura, together with [[Genyo Takeda]], created a shooting gallery game to use in Nintendo'​s converted bowling alleys.
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 +The result was the ''​[[Laser Clay Shooting System]]'',​ which consisted of a screen, with a film of clay pigeons broadcast on it over an overhead projector. ​ In front was the lightgun, which when fired, a network of reflective surfaces would register whether the shot was a hit or a miss.  The game was unveiled in 1973, however its first demonstration didn't work properly. Yokoi had to stand behind the screen, adding the score to the system manually. After its unveiling, the bug in the program was fixed, and the game worked perfectly for the rest of the time it was in operation.
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 +==The Simulation System==
 +After the 1973 Oil Crisis, Nintendo had to abandon its grand plans to use Japan'​s bowling alleys as electronic shooting ranges. ​ They reduced the size of the system so that it could be sold as an [[arcade]] game.  The ''​Laser Clay Shooting System''​ was adapted for the smaller setup and was sold to arcades as ''​Mini Laser Clay''​. ​ Sales for Nintendo'​s ''​[[Simulation System]]''​ started off slowly, but they gradually increased in volume, which led to Nintendo adapting the system for use with other 16-mm films. ​ The additional games were ''​[[Wild Gunman]]''​ in 1974, ''​[[Shooting Trainer]]''​ and ''​[[Sky Shark]]''​ in 1976, ''​[[Battle Shark]]''​ and ''​[[Test Driver]]''​ in 1977, and ''​[[New Shooting Trainer]]''​ in 1978.
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 +There were also two arcade games produced using 16-mm film that were not shooting games. The first was ''​[[EVR Race]]'',​ a game where up to six players would watch a film of horses winning and bet on which one would be the winner, which was released in 1975. The second was ''​[[Test Driver]]'',​ a driving game where the goal was to turn the wheel in time with the projected film in order to avoid obstacles, which was released in 1978.
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 +==Early arcade games==
 +In 1978, Nintendo began developing arcade games using discrete-circuitry,​ where the logic was programmed into the system chips, rather than the later games that contained a [[central processing unit]]. The first of these games was [[Computer Othello]], released in June 1978. This was followed, in November 1978, by [[Block Fever]]. These games would later be released for home use as [[Color TV-Game|Computer TV-Game]] and [[Color TV-Game| Color TV-Game Block Breaker]], respectively.
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 +Nintendo released ''​[[Head On 2|Head On N]]''​ in 1979. This was the first Nintendo arcade game that used a CPU, in this case the [[Zilog Z80]] running on the [[VIC Dual]] arcade system. It wasn't developed by Nintendo however, as it was a Nintendo-branded version of ''​[[Head On 2]]'',​ which Nintendo licensed from [[Sega]].
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 +Nintendo began developing arcade games using the [[Intel 8080]] CPU in 1979.  These games included ''​[[Space Fever]]'',​ ''​[[SF-HiSplitter]]'',​ ''​[[Space Launcher]]'',​ and ''​[[Sheriff]]''​ in 1979, and ''​[[Helifire]]''​ in 1980.
  

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