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nintendo_research_development_3 [2018/02/13 07:46]
jenni fixing infobox
nintendo_research_development_3 [2018/05/15 23:45] (current)
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 | style="​border-style:​ solid; border-width:​ 1px;" | [[Nintendo]] | style="​border-style:​ solid; border-width:​ 1px;" | [[Nintendo]]
 |- |-
-| style="​border-style:​ solid; border-width:​ 1px;" | Manager+| style="​border-style:​ solid; border-width:​ 1px;" | General ​Manager
 | style="​border-style:​ solid; border-width:​ 1px;" | [[Genyo Takeda]] (1974 - 2003) | style="​border-style:​ solid; border-width:​ 1px;" | [[Genyo Takeda]] (1974 - 2003)
 |- |-
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 | style="​border-style:​ solid; border-width:​ 1px;" | Kyoto, Japan | style="​border-style:​ solid; border-width:​ 1px;" | Kyoto, Japan
 |} |}
-'''​Nintendo Research & Development 3 (任天堂開発第三部,​ R&​D3)'''​ was the third video game development group within [[Nintendo]]. It was managed by [[Genyo Takeda]] from its creation in 1974 until Nintendo'​s internal development groups were restructured by Nintendo president Satoru Iwata in 2003.+'''​Nintendo Research & Development 3 (任天堂開発第三部,​ R&​D3)'''​ was the third video game development group within [[Nintendo]]. This development group focused primarily on the development of video game hardware, however it did develop some software as well. It was managed by [[Genyo Takeda]] from its creation in 1974 until Nintendo'​s internal development groups were restructured by Nintendo president Satoru Iwata in 2003.
  
 ==Formation of Nintendo Research & Development 3== ==Formation of Nintendo Research & Development 3==
 In 1972, [[Genyo Takeda]] joined Nintendo, working at [[Nintendo Research & Development 1|Nintendo Research & Development]] with [[Gunpei Yokoi]] and [[Masayuki Uemura]] on Nintendo'​s [[arcade]] system that utilized [[light gun|light guns]], the ''​[[Simulation System]]''​. ​ Later that year, when additional R&D divisions were created after the success of the ''​Simulation System'',​ Gunpei Yokoi continued on as the manager of R&D1 and [[Masayuki Uemura]] became the manager of [[Nintendo Research & Development 2|R&D 2]]. Genyo Takeda became the manager of R&D3 upon its formation in 1974. In 1972, [[Genyo Takeda]] joined Nintendo, working at [[Nintendo Research & Development 1|Nintendo Research & Development]] with [[Gunpei Yokoi]] and [[Masayuki Uemura]] on Nintendo'​s [[arcade]] system that utilized [[light gun|light guns]], the ''​[[Simulation System]]''​. ​ Later that year, when additional R&D divisions were created after the success of the ''​Simulation System'',​ Gunpei Yokoi continued on as the manager of R&D1 and [[Masayuki Uemura]] became the manager of [[Nintendo Research & Development 2|R&D 2]]. Genyo Takeda became the manager of R&D3 upon its formation in 1974.
 +
 +==Restructuring of Nintendo'​s development groups==
 +In 2003, Nintendo Research & Development 3 was split, forming [[Nintendo Integrated Research & Development]] (IRD) and [[Nintendo Research & Engineering Development]] (RED). Genyo Takeda became the general manager of Nintendo IRD, while [[Satoru Okada]] became the general manager of Nintendo RED.
 +
 +==Video games by Nintendo Research & Development 3==
 +{| class="​wikitable"​ style=style="​border-style:​ solid; border-width:​ 2px" "​text-align:​center"​ width="​100%"​
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Name
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Year Released
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Platform
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Notes
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Date Added to the Museum
 +|-
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Punch-Out!!]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1983
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo Z80]] [[Arcade game|arcade]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Emulated on [[Nintendo Switch|Switch]] as part of the [[Hamster]] [[Arcade Archives]] series.
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Switch: May 15, 2008
 +|-
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Super Punch-Out!!]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1984
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo Z80]] [[Arcade game|arcade]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not added yet.
 +|-
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Arm Wrestling]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1985
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo Z80]] [[Arcade game|arcade]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not added yet.
 +|-
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Punch-Out Featuring Mr. Dream|Mike Tyson'​s Punch-Out!!]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1987 \\ 2002 \\ 2015
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo Entertainment System|NES]] \\ [[GameCube]] \\ [[NES Classic Edition]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Mike Tyson was replaced with the fictional Mr. Dream after Nintendo'​s license to use Tyson expired in 1990. \\ [[Punch-Out Featuring Mr. Dream|Punch-Out!! Featuring Mr. Dream]] was emulated on [[Animal Crossing]] for [[GameCube]] in 2002. \\ [[Punch-Out Featuring Mr. Dream|Punch-Out!! Featuring Mr. Dream]] was emulated on the [[NES Classic Edition]] in 2015.
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Tyson [[Nintendo Entertainment System|NES]]:​ February 6, 2000 \\ [[GameCube]]:​ January 20, 2003 \\ [[NES Classic Edition]]: June 22, 2017
 +|-
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[StarTropics]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1990 \\ 2016
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo Entertainment System|NES]] \\ [[NES Classic Edition]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[StarTropics]] was emulated on the [[NES Classic Edition]] in 2016.
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[NES Classic Edition]]: June 22, 2017
 +|-
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Zoda'​s Revenge StarTropics II|Zoda'​s Revenge]]: \\ [[Zoda'​s Revenge StarTropics II|StarTropics II]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1994 \\ 2016
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo Entertainment System|NES]] \\ [[Wii U]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Zoda'​s Revenge StarTropics II|Zoda'​s Revenge: StarTropics II]] was emulated on the [[Wii U]] in 2016.
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[NES Classic Edition]]: June 22, 2017
 +|-
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Pilotwings 64]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1996
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo 64]]
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 
 +| style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not yet.
 +|}
 +
 +==Home video game consoles by Nintendo Research & Development 3==
 +{| class="​wikitable"​ style=style="​border-style:​ solid; border-width:​ 2px" "​text-align:​center"​ width="​100%"​
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Name
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Year Released
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Notes
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Date Added to the Museum
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo 64]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1996
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | January 20, 2018
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[GameCube]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2001
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | First Nintendo console to use optical disc media, which was a proprietary mini DVD format with a total capacity of 1.5 gigabytes. ​
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | January 8, 2018
 +|}
 +
 +==Handheld video game consoles by Nintendo Research & Development 3==
 +{| class="​wikitable"​ style=style="​border-style:​ solid; border-width:​ 2px" "​text-align:​center"​ width="​100%"​
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Name
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Year Released
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Notes
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Date Added to the Museum
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Game Boy Pocket]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1996
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | A ligher and smaller [[Game Boy]] that required less batteries.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not Added Yet
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Game Boy Light]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1998
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Slightly larger than the [[Game Boy Pocket]], and includes an electroluminescent backlight.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not Added Yet
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Game Boy Color]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1998
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Slightly larger and thicker than the [[Game Boy Pocket]], and includes a color screen.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not Added Yet
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Game Boy Advance]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2001
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Successor to the [[Game Boy Color]], with a 32-bit processor, a horizontal layout with a color screen, two face buttons, start and select buttons, and two shoulder buttons.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | September 18, 2017
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Game Boy Advance SP]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2003
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | An updated version of the [[Game Boy Advance]], wherein SP stands for special, with a rectangular layout and a clamshell case.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | September 18, 2017
 +|}
 +
 +==Video game peripherals by Nintendo Integrated Research & Development==
 +{| class="​wikitable"​ style=style="​border-style:​ solid; border-width:​ 2px" "​text-align:​center"​ width="​100%"​
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Name
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Year Released
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Notes
 +| style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Date Added to the Museum
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Game Pak]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1983-2001
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Nintendo cartridges from the [[Nintendo Entertainment System|Famicom]] to the [[Game Boy Advance|GBA]]. Coined by Nintendo advertisment executive [[Gail Tilden]], in order to distance it from the game cartridges of [[Atari]], so that people wouldn'​t be reminded of the [[North American video game crash of 1983]]. ​
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | December 25, 1988
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Game Boy Camera]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1996
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Camera for the [[Game Boy]].
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not Added Yet
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Game Boy Printer]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1996
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Printer for the [[Game Boy]].
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not Added Yet
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Controller Pack]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1996
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Memory card for Nintendo 64.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not added yet.
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Transfer Pack]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1996
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo 64]] peripheral that allows transfer of data between N64 games and [[Game Boy]] or [[Game Boy Color]] games.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not added yet.
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Rumble Pack]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1996
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo 64]] peripheral that provides [[force feedback]] via the controller while playing games.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not added yet.
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Expansion Pack]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1998
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 4 megabytes of random access memory expansion for [[Nintendo 64]] which increases the console'​s total RAM from 4MB to 8MB.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | January 20, 2018
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo 64DD]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 1999
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Drive that reads magnetic disks on the [[Nintendo 64]], with a total capacity of 64 megabytes, which was released only in Japan.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not yet.
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[GameCube controllers|Gamecube controller]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2001
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | A wired controller for the [[GameCube]].
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | January 20, 2018
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[GameCube memory cards|Memory Card 59]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2001
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | The standard 4 megabit [[GameCube]] memory card.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | January 20, 2018
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Nintendo e-Reader]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2002
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | A device for [[Game Boy Advance]] which would scan cards with dotcodes to load games and add-ons for games.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | September 18, 2017
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[GameCube memory cards|Memory Card 251]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2002
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | A larger 16 megabit [[GameCube]] memory card.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not added yet.
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[GameCube controllers|Wavebird wireless controller]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2002
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | A radio frequency-based wireless controller for the [[GameCube]].
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not added yet.
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[GameCube memory cards|Memory Card 1019]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2002
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | A larger 64 megabit [[GameCube]] memory card.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | Not added yet.
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | [[Game Boy Player]]
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | 2002
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | A peripheral for [[GameCube]] that plays [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] games.
 +| style="​border-style:​ solid; border-width:​ 1px; text-align:​center"​ | December 22, 2017
 +|}

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