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zapper [2017/12/27 00:53]
jenni slight grammar correction
zapper [2017/12/27 06:40] (current)
jenni adding games
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 The '''​Zapper''',​ known as the '''​光線銃シリーズ ガン (Beam Gun Series Gun)'''​ in Japan, is a [[light gun]] accessory for the [[Nintendo Entertainment System]]. It was first released in Japan in 1984, in North America in 1985, and in Europe in 1986. The '''​Zapper''',​ known as the '''​光線銃シリーズ ガン (Beam Gun Series Gun)'''​ in Japan, is a [[light gun]] accessory for the [[Nintendo Entertainment System]]. It was first released in Japan in 1984, in North America in 1985, and in Europe in 1986.
  
-In Japan, it resembles a revolver. ​ Due to regulations on toy guns in Western marketsit was redesigned to resemble a science-fiction ray gun rather than a real gun. Four years after its initial release in the United States, it was redesigned again to further distance itself from a real gun, becoming bright orange rather than grey.+In Japan, it resembles a revolver. ​ Due to regulations on toy guns, when it was released ​in Western markets it was redesigned to resemble a science-fiction ray gun. Four years after its initial release in the United States, it was redesigned again to further distance itself from a real gun, becoming bright orange rather than grey.
  
 ==Nintendo'​s early light gun development== ==Nintendo'​s early light gun development==
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 | colspan="​2"​ border-style:​ solid; border-width:​ 1px; text-align:​center;"​ | [[File:​beam-gun-sp.png|200px]] | colspan="​2"​ border-style:​ solid; border-width:​ 1px; text-align:​center;"​ | [[File:​beam-gun-sp.png|200px]]
 |} |}
-In 1970, [[Nintendo]] began developing their ''​[[Beam Gun]]'' ​series of toys, utilizing a [[light gun]] designed by [[Masayuki Uemura]], in which the light gun fired at physical targets where a flash would be detected by the solar cell technology ​in the light gun, which would record a hit. The first line, ''​Beam Gun SP'' ​had a range of 24 feet, whereas the second line, ''​Beam Gun Custom''​, had a range of 300 feet.+In 1970, [[Nintendo]] began developing their "[[Beam Gun]]" ​series of toys, utilizing a [[light gun]] designed by [[Masayuki Uemura]]. Once the trigger was pulled on the light guna flash would be detected by solar cell technology, which would record a hit. The first line, "Beam Gun SP", ​had a range of 24 feet, whereas the second line, "Beam Gun Custom", had a range of 300 feet.
  
 In 1971, Nintendo president [[Hiroshi Yamauchi]] wanted to expand their lightgun toys into a shooting range simulation. He asked [[Gunpei Yokoi]], who had created several successful toys for Nintendo, to create a simulation based on clay pigeon shooting. ​ In 1971, Nintendo president [[Hiroshi Yamauchi]] wanted to expand their lightgun toys into a shooting range simulation. He asked [[Gunpei Yokoi]], who had created several successful toys for Nintendo, to create a simulation based on clay pigeon shooting. ​
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 The result was the ''​[[Laser Clay Shooting System]]'',​ which consisted of a screen, with a film of clay pigeons broadcast on it over an overhead projector. ​ In front was the lightgun, which when fired, a network of reflective surfaces would register whether the shot was a hit or a miss.  The game was unveiled in 1973, however its first demonstration didn't work properly. Yokoi had to stand behind the screen, adding the score to the system manually. After its unveiling, the bug in the program was fixed, and the game worked perfectly for the rest of the time it was in operation. The result was the ''​[[Laser Clay Shooting System]]'',​ which consisted of a screen, with a film of clay pigeons broadcast on it over an overhead projector. ​ In front was the lightgun, which when fired, a network of reflective surfaces would register whether the shot was a hit or a miss.  The game was unveiled in 1973, however its first demonstration didn't work properly. Yokoi had to stand behind the screen, adding the score to the system manually. After its unveiling, the bug in the program was fixed, and the game worked perfectly for the rest of the time it was in operation.
  
-After the 1973 Oil Crisis, Nintendo had to abandon its grand plans to use Japan'​s bowling alleys as electronic shooting ranges. ​ They reduced the size of the system so that it could be sold as an [[arcade]] game.  The ''​Laser Clay Shooting System''​ was adapted for the smaller setup and was sold to arcades as ''​Mini Laser Clay''​. ​ Sales for Nintendo'​s ​''​[[Simulation System]]'' ​started off slowly, but they gradually increased in volume, which led to Nintendo adapting the system for use with other 16-mm films. ​ The additional games were ''​[[Wild Gunman]]''​ in 1974, ''​[[Shooting Trainer]]''​ and ''​[[Sky Shark]]''​ in 1976, ''​[[Battle Shark]]''​ and ''​[[Test Driver]]''​ in 1977, and ''​[[New Shooting Trainer]]''​ in 1978.+After the 1973 Oil Crisis, Nintendo had to abandon its grand plans to use Japan'​s bowling alleys as electronic shooting ranges. ​ They reduced the size of the system so that it could be sold as an [[arcade]] game.  The ''​Laser Clay Shooting System''​ was adapted for the smaller setup and was sold to arcades as ''​Mini Laser Clay''​. ​ Sales for Nintendo'​s [[Simulation System]] started off slowly, but they gradually increased in volume, which led to Nintendo adapting the system for use with other 16-mm films. ​ The additional games were ''​[[Wild Gunman]]''​ in 1974, ''​[[Shooting Trainer]]''​ and ''​[[Sky Shark]]''​ in 1976, ''​[[Battle Shark]]''​ in 1977, and ''​[[New Shooting Trainer]]''​ in 1978.
  
-In 1976, the Simulation System was adapted into their ''​Beam Gun SP''​ series of games with ''​[[Duck Hunt]]''​. This light gun game used 16mm film like the Simulation System games, but was intended for home use.+In 1976, ''​[[Duck Hunt]]'' ​was released. This light gun game used projected targets, ​like the Simulation System games, but the system itself was much smaller due to the fact that it was intended for home use.
  
 ==The Famicom Beam Gun== ==The Famicom Beam Gun==
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 In 1983, [[Nintendo Research & Development 2]] developed the [[Nintendo Entertainment System|Family Computer]] console. Shortly after its release in Japan on July 15, 1983, they began to develop light gun games for use with it.  When the Beam Gun Series Gun, released as a part of Nintendo'​s successful light gun toy line, was released on February 18, 1984, an adaptation of ''​Wild Gunman''​ was released alongside it. The Famicom Beam Gun resembled a revolver, which fit in with the Old West theme of ''​Wild Gunman''​. In 1983, [[Nintendo Research & Development 2]] developed the [[Nintendo Entertainment System|Family Computer]] console. Shortly after its release in Japan on July 15, 1983, they began to develop light gun games for use with it.  When the Beam Gun Series Gun, released as a part of Nintendo'​s successful light gun toy line, was released on February 18, 1984, an adaptation of ''​Wild Gunman''​ was released alongside it. The Famicom Beam Gun resembled a revolver, which fit in with the Old West theme of ''​Wild Gunman''​.
  
-Another adaptation of a 1970s-era Nintendo ​light gun game, ''​Duck Hunt'',​ was released on April 21, 1984. ''​Duck Hunt''​ also had a '​C'​ game mode, "Clay Shooting",​ that was an adaptation of Nintendo'​s first light gun arcade game, ''​Laser Clay Shooting System''​. ​ Later that year, an original Famicom light gun game, ''​[[Hogan'​s Alley]]'',​ was released.+Another adaptation of a light gun game, ''​Duck Hunt'',​ was released on April 21, 1984. ''​Duck Hunt''​ also had a '​C'​ game mode, "Clay Shooting",​ that was an adaptation of Nintendo'​s first light gun arcade game, ''​Laser Clay Shooting System''​. ​ Later that year, an original Famicom light gun game, ''​[[Hogan'​s Alley]]'',​ was released. Some games were released that had optional light gun support during specific sections in what were not otherwise shooting games, including ''​[[The Adventures of Bayou Billy]]''​ and ''​[[Track & Field II]]''​ in 1988, and ''​[[Laser Invasion]]''​ in 1991. 
 + 
 +[[Bandai]] released a machine gun peripheral for the Famicom titled the [[Hyper Shot]] in 1989.  The difference between the Beam Gun and the Hyper Shot was that the latter was set up for rapid-fire and that it contained a directional pad. The latter made it so that the pack-in game, ''​[[Space Shadow]]''​ required the Hyper Shot to play, as without a d-pad it is impossible to navigate the game's corridors.
  
 ==The NES Zapper== ==The NES Zapper==
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 | colspan="​2"​ border-style:​ solid; border-width:​ 1px; text-align:​center;"​ | [[File:​nes-zapper-box.jpg|200px]] | colspan="​2"​ border-style:​ solid; border-width:​ 1px; text-align:​center;"​ | [[File:​nes-zapper-box.jpg|200px]]
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-When the light gun came to North America in October 18, 1985, it was renamed the Zapper. The Japanese Beam Gun resembled a revolver, but due to government restrictions in the United States, the Zapper was redesigned so that it would resemble a ray gun from science fiction, ​rather than a real gun. In November 1988, it was included as a pack-in with the ''​Nintendo Action Set''​, which included the NES console, the Zapper, and a multi-cart that contained two games on one cartridge, ''​[[Super Mario Bros.]]''​ and ''​Duck Hunt''​. In December 1988, it was included as a pack-in in another system set, the ''​Nintendo Power Set''​. This included the NES console, the Zapper, the [[Power Pad]], and a multi-cart that contained three games on one cartridge, ''​[[Super Mario Bros.]]'',​ ''​Duck Hunt'',​ and ''​World Class Track Meet''​.+When the light gun came to North America in October 18, 1985, it was renamed the Zapper. The Japanese Beam Gun resembled a revolver, but due to government restrictions in the United States, the Zapper was redesigned so that it would resemble a ray gun from science fiction. In 1989the color of the Zapper was changed from grey to orange to further distance it from a real gun. 
 + 
 +In November 1988, it was included as a pack-in with the "Nintendo Action Set", which included the NES console, the Zapper, and a multi-cart that contained two games on one cartridge, ''​[[Super Mario Bros.]]''​ and ''​Duck Hunt''​. In December 1988, it was included as a pack-in in another system set, the "Nintendo Power Set". This included the NES console, the Zapper, the [[Power Pad]], and a multi-cart that contained three games on one cartridge, ''​[[Super Mario Bros.]]'',​ ''​Duck Hunt'',​ and ''​[[World Class Track Meet]]''​. Although it was most popular as a pack-in, the Zapper was also sold separately from the system.  
 + 
 +Several Zapper-compatible games were released exclusively in Western markets including ''​[[Gumshoe]]''​ in 1986, ''​[[Gotcha! The Sport!]]''​ in 1987, ''​[[Freedom Force]]''​ in 1988, ''​[[Operation Wolf]]'',​ ''​[[To the Earth]]'',​ and ''​[[Shooting Range]]''​ in 1989, and ''​[[Mechanized Attack]]''​ and ''​[[Barker Bill's Trick Shooting]]''​ in 1990. In addition, ''​[[The Lone Ranger]]'',​ released in 1991, had Zapper support during some gunfights
  
-In 1989, the color of the Zapper ​was changed from grey to orange to further distance its resemblance to a real gun.+There were also a few unlicensed games that were released that utilized ​the Zapper, including ''​[[Baby Boomer]]''​ in 1989, ''​[[Chiller]]''​ in 1990, and ''​[[Super Russian Roulette]]''​ in 2017.
  
 ==NES cartridges supporting the Zapper owned by WEC Museum== ==NES cartridges supporting the Zapper owned by WEC Museum==

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