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zork [2018/12/01 19:22]
jenni created
zork [2018/12/01 19:23] (current)
jenni fixing links
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 In 1979, Dave Lebling, Marc Blank, and Tim Anderson formed [[Infocom]]. Mark Blank and another Infocom employee, [[Joel Berez]], convinced the founders that ''​Zork''​ could be sold commercially. In order for the game to be released on the many different [[personal computer|personal computers]] available at the time, the duo designed a new [[programming language]], "Zork Implementation Language",​ or ZIL, and which would run within a [[virtual machine]] entitled the [[z-machine]]. In 1979, Dave Lebling, Marc Blank, and Tim Anderson formed [[Infocom]]. Mark Blank and another Infocom employee, [[Joel Berez]], convinced the founders that ''​Zork''​ could be sold commercially. In order for the game to be released on the many different [[personal computer|personal computers]] available at the time, the duo designed a new [[programming language]], "Zork Implementation Language",​ or ZIL, and which would run within a [[virtual machine]] entitled the [[z-machine]].
  
-''​Zork''​ was split into three parts, ''​Zork I: The Great Underground Empire'',​ ''​[[Zork II: The Wizard of Frobozz]]'',​ and ''​[[Zork III: The Dungeon Master]]'',​ for microcomputers because they didn't have the memory available at the time to play the entire game. +''​Zork''​ was split into three parts, ''​[[Zork I The Great Underground Empire|Zork I: The Great Underground Empire]]'',​ ''​[[Zork II The Wizard of Frobozz|Zork II: The Wizard of Frobozz]]'',​ and ''​[[Zork III The Dungeon Master|Zork III: The Dungeon Master]]'',​ for microcomputers because they didn't have the memory available at the time to play the entire game. 

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