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zork_iii_the_dungeon_master [2018/12/01 19:38] (current)
jenni created
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 +~~NOTOC~~
 +{| class="​wikitable"​ style="​float:​right;​ auto; margin-right:​ 0px; border-style:​ solid; border-width:​ 2px" "​text-align:​center"​ width="​300"​
 +| colspan="​2"​ style="​background-color:#​ffffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center;"​ | [[Image:​zork3.jpg|300px]]
 +|- 
 +| colspan="​2"​ style="​background-color:#​ccffff;​ border-style:​ solid; border-width:​ 1px; text-align:​center;"​ | Zork III: The Dungeon Master
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px;" | Designer
 +| style="​border-style:​ solid; border-width:​ 1px;" | [[Infocom]]
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px;" | Publisher
 +| style="​border-style:​ solid; border-width:​ 1px;" | [[Infocom]]
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px;" | Release date
 +| style="​border-style:​ solid; border-width:​ 1px;" | Q3 1982
 +|-
 +| style="​border-style:​ solid; border-width:​ 1px;" | Added to museum
 +| style="​border-style:​ solid; border-width:​ 1px;" | Windows: December 29, 2012
 +|}
 +'''​Zork III: The Dungeon Master'''​ was released in 1982. It was the third of three text adventure games by [[Infocom]] that were created by splitting the open-source mainframe text adventure, '''​[[Zork]]''',​ so that it could be released commercially on the personal computer hardware of the time.
  
 +==Development==
 +The original ''​Zork''​ was one of the first adventure games created. It was created by MIT university students, [[Dave Lebling]], [[Bruce Daniels]], [[Marc Blank]], and [[Tim Anderson]], who had played ''​[[Colossal Cave Adventure]]''​. The game was originally called ''​Zork''​ before it was completed in 1978, at which time it was renamed ''​Dungeon''​.
 +
 +The game was renamed back to ''​Zork''​ because the trademark holder of Dungeons & Dragons at the time, Tactical Studies Rules, claimed the game infringed on their intellectual property.
 +
 +In 1979, Dave Lebling, Marc Blank, and Tim Anderson formed [[Infocom]]. Mark Blank and another Infocom employee, [[Joel Berez]], convinced the founders that ''​Zork''​ could be sold commercially. In order for the game to be released on the many different [[personal computer|personal computers]] available at the time, the duo designed a new [[programming language]], "Zork Implementation Language",​ or ZIL, and which would run within a [[virtual machine]] entitled the [[z-machine]].
 +
 +''​Zork''​ was split into three parts, ''​[[Zork I The Great Underground Empire|Zork I: The Great Underground Empire]]'',​ ''​[[Zork II The Wizard of Frobozz|Zork II: The Wizard of Frobozz]]'',​ and ''​Zork III: The Dungeon Master'',​ for microcomputers because they didn't have the memory available at the time to play the entire game. 

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